Bounce() is a combat ability possessed by Red and the Transistor.
Bounce is a ranged attack that chains to hit multiple targets. It's similar to Breach in strength and effectiveness, but shorter in range. Like Breach, it also has a slow firing speed that makes it a bad choice for close-range combat.
Bounce can be used as an upgrade for other powers to make them chain into multiple enemies, multiplying the damage to hit clusters of enemies at once. Just about every ranged attack can benefit from this, especially Breach and Flood.
Bounce's passive power is to create a shield around Red at the beginning of every fight, sparing the player from taking too much damage.
Bounce with Crash: Bounce stuns and disrupts targets, exposing vulnerabilities.
Bounce with Breach: Bounce fires farther and chains to targets in a wider area.
Bounce with Spark: Bounce spawns chaotic, jumping Spark particles from each target struck.
Bounce with Jaunt: You can use Bounce during Turn recovery.
Bounce with Mask: Bounce deals greater backstab damage to targets.
Bounce with Load: Bounce becomes slightly stronger and deal damage in a blast radius.
Bounce with Help: Bounce gains a 50 percent chance to prevent Cells from spawning.
Bounce with Ping: Bounce becomes more efficient to plan during Turn and faster in real time.
Bounce with Get: Bounce pulls targets to you and deals more damage at a longer range.
Bounce with Purge: Bounce slows targets, dealing damage over time.
Bounce with Flood: Bounce leaves a damage trail in the wake of the attack.
Bounce with Void: Bounce will deal significantly more damage.
Bounce with Tap: Bounce siphons some life points from targets.
Bounce with Switch: Bounce briefly switches the target’s allegiance’s to your side.
Bounce with Cull: Bounce deals more damage and sends targets flying upward.