Cull() is a combat ability possessed by Red and the Transistor. Cull is an extremely powerful, extremely expensive melee attack. It boasts the highest base damage of any power, and its upward swing will temporarily stun enemies as well. However, its high Turn cost means that Red cannot use it more than once per Turn. This can be improved with Ping, allowing for two Culls per Turn.
Cull's high base damage can be exploited even more by combining it with damage-boosting powers, especially Void. If used as a Backstab, while Unmasking, or on a Crashed enemy, Cull can easily deal 1000 points of damage in a single swing.
Cull with Crash: Cull stuns and disrupts targets, exposing vulnerabilities.
Cull with Breach: Cull strikes targets with even more force and upward velocity.
Cull with Spark: Cull cause chaotic blasts in the target area.
Cull with Jaunt: You can use Cull during Turn recovery.
Cull with Mask: Cull deals greater backstab damage to targets.
Cull with Load: Cull is slightly stronger and deals damage in a blast radius.
Cull with Help: Cull gains a 50 percent chance to prevent Cells from spawning.
Cull with Bounce: Cull chain-reacts to multiple nearby targets.
Cull with Ping: Cull becomes more efficient to plan during Turn and faster in real time.
Cull with Get: Cull holds targets and Cells in place rather than striking them upward.
Cull with Purge: Cull slows targets, dealing damage over time.
Cull with Flood: Cull leaves a damage trail in the wake of the attack.
Cull with Void: Cull deals significantly more damage to targets.
Cull with Tap: Cull siphons some life points from the target.
Cull with Switch: Cull briefly switches the target’s allegiance to your side.