< !-- first signs of aggression i've seen from the process, real aggression i mean, all of them a bit temperamental really, but this? need to keep a healthy distance, develop disincentives, make the terms of the relationship abundantly clear. i don't yet know what to make of this, what is the process trying to protect itself from with something like this, me? at any rate it's plain this form came to be for something other than solving the city's problems, but when, why? and how is it able to disappear completely despite all we've done to draw it out? will come back to this, royce --! >
Fetches look like a metallic dog, with a white body and black legs. They also have a glowing red circle on their thighs and a red snout. When spawned with Help(), they have a yellow and black appearance.
Fetches are very fast, and chase after Red as long as she is in range. They can run faster than her, and will inevitably catch up to her causing mass amounts of damage. At version 3.0 it is made even more difficult for the player to get away, as being attacked by Fetch will cause Red to be stunned. However, Fetches have no ranged attacks and can only attack with Bark() up close.
- Version 2.0: Hunting Cloak
- Version 3.0: Stunning Bark