Transistor Wiki
Advertisement

Get() is a Function of the Transistor. It is derived from Bailey Gilande's Trace, and is unlocked via the User leveling up.

Get() is an offensive Function that draws its targets close to the User, known as Shifting them. Unlike other Functions, the amount of damage done by a single shot of Get varies by distance. Targets at a greater distance take more damage than targets closer to to the User at the site of attack.

Installing Get() as an Upgrade to other Functions will add Shifting Targets to the Functions' Active Effect.

Installing Get() in a Passive slot will allow the User to magnetically draw Cells in quickly from further away than usual.

Details[]

Slot Type Description Stats Global Use Rate
Active Force a Target close to the User. Stronger against distant Targets. > Max. Damage: 150

> Turn() Planning Cost: 10[1]

> Pull Target to User

4%
Upgrade Make most Functions pull Targets out of position. View UPGRADES section for specific details. 9%
Passive Draw in Cells faster and from farther away. > Cell Pull Strength: 200% 4%

Upgrades[]

Power jumper Get() + Bounce() Stats
Get() will chain to multiple nearby Targets. > Number of Jumps: 5
> Jump Range: 350
> Jump Dmg. Reduced: 50%
Power snipe01 Get() + Breach() Stats
Get() will gain greater maximum range and penetrate through Targets. > Target Penetration
> Range: 200%
Power slam01 Get() + Crash() Stats
Get() will briefly make Targets more vulnerable to other Functions. > Target Vulnerable: 1.6 Sec
Power uppercut Get() + Cull() Stats
Get() will deal more damage and send Targets flying upward. > Max. Damage: 125%
> Upward Impact
Power orb Get() + Flood() Stats
Get() will leave a damage trail in the wake of the attack. > Trail Damage: 30 per Sec
> Trail Duration: 3.0 Sec
Power hook Get() + Get() Stats
Get() will gain potency when striking distant Targets. > Max. Range Damage: 100
Power summon Get() + Help() Stats
Get() will gain a 50% chance to prevent Cells from spawning. > Cell Destroy Chance: 50%
Power blink 01 Get() + Jaunt() Stats
Get() will be usable during Turn() recovery. > Usable in Turn() Recovery
Power bomb Get() + Load() Stats
Get() will be slightly stronger and deal damage in a blast radius. > Max. Damage: 110%
> Blast Radius: 250
Power hide Get() + Mask() Stats
Get() will temporarily banish the Target while pulling it closer. > Target Cannot Attack: 2.3 Sec
> Target Protected: 2.3 Sec
Power sidearm Get() + Ping() Stats
Get() will be more efficient to plan during Turn() and faster in real time. > Turn() Cost Reduced: 25%
> Attack Speed: 120%
Power tracker Get() + Purge() Stats
Get() will slow Targets, dealing damage over time. > Damage Over Time: 40 in 2.0 Sec
> Target Slowed: 70%
Power clusterbomb01 Get() + Spark() Stats
Get() will fan out multiple projectiles that draw in Targets. > Projectiles: 3
> Damage Reduced: 50%
Power charm Get() + Switch() Stats
Get() will briefly switch the Target's allegiance to the User's. > Charm Duration: 5.0 Sec
Power heal Get() + Tap() Stats
Get() will siphon some life points from the Target. > LifeSteal: 2%
Power void Get() + Void() Stats
Get() will gain higher maximum damage potential. > Max. Damage: 150%

Get() as an Upgrade[]

Power jumper Bounce() + Get() Stats
Bounce() will pull Targets to the User and deal more damage at longer range. > Pull Targets to User
> Stronger vs. Distant Targets
Power snipe01 Breach() + Get() Stats
Breach() will pull Targets to the User and deal more damage at longer range. > Pulls Targets to User
> Stronger vs. Distant Targets
Power slam01 Crash() + Get() Stats
Crash() will pull Targets to the User and deal more damage at longer range. > Pull Targets to User
> Stronger vs. Distant Targets
Power uppercut Cull() + Get() Stats
Cull() will hold Targets and Cells in place rather than striking them upward. > Upward Impact Removed
> Spawned Cells Remain in Place
Power orb Flood() + Get() Stats
Flood() will draw in Targets as it applies damage. > Gravity Well
> Pull Radius: 175
Power summon Help() + Get() Stats
Help() will summon a hardy Friend whose Bark() pulls in Targets. > Bark() pulls in Targets
> Friend Life: 200%
Power blink 01 Jaunt() + Get() Stats
Jaunt() will spawn a gravity well where used, drawing in nearby Targets. > Gravity Well
> Pull Radius: 500
Power bomb Load() + Get() Stats
Load() will form Packets that draw in nearby Targets. > Gravity Well on Packets
> Pull Radius: 500
Power hide Mask() + Get() Stats
Mask() will draw in surrounding Targets for the effect duration. > Pulls Targets to User
> Effect Radius: 250
Power sidearm Ping() + Get() Stats
Ping() will pull Targets to the User and deal more damage at longer range. > Pulls Targets to User
> Stronger vs. Distant Targets
Power tracker Purge() + Get() Stats
Purge() will pull its Target to the User in addition to the base effects. > Pulls Target to the User
Power clusterbomb01 Spark() + Get() Stats
Spark() will deal more damage to distant Targets at the point of impact. > Max. Range Damage: 200%
Power charm Switch() + Get() Stats
Switch() will pull the Target to the User in addition to the base effect. > Pulls Target to User
Power heal Tap() + Get() Stats
Tap() will pull Targets to the User and deal more damage at longer range. > Pulls Targets to User
> Stronger vs. Distant Targets
Power void Void() + Get() Stats
Void() will draw nearby Targets toward the center of the effect. > Gravity Well
> Pull Radius: 500

Function Files[]

Background[]

Ms. Bailey Gilande was never one to follow the pack. Due to a variety of social challenges she[2] experienced early on, she grew to care much more about the past than about the future. While this preoccupation at first made her reclusive as a person, in time it flourished as an invaluable skill, which put her at the forefront of a movement to fundamentally rework the city's outdated and incomplete archival system. Then one day, Ms. Gilande received a message from her local admin branch, extending her a preapproved opportunity to be head of the city archives. She accepted on the spot.

Consultation[]

Ms. Gilande's propensity to look at and find truth in historic fact patterns made her excel at evaluating possible decisions about the future. She was well regarded for her objectivity and fairness. Any time a new civic initiative was proposed, Ms. Gilande could cite relevant historical data that put the initiative into context, and ultimately let those involved move forward with confidence. She became one of the administration's top consultants. So, in spite of her demeanor, she was not surprised when she received an invitation to a private banquet in honor of individuals who gave the most to Cloudbank.

Disappearance[]

Ms. Gilande's surprise came later when she arrived at the site of the banquet to discover the event was only in her honor, and that it was not a banquet at all. The Camerata identified Ms. Gilande as having a wealth of knowledge about the city's inner workings and 'an agreeable non-confrontational attitude', which gave her success in her professional interactions. Ms. Gilande led a very private life and had no significant interests outside of work. So, when she failed to show up for her duties one day, her colleagues were very troubled, but found no leads to her whereabouts. She never told anyone of the banquet.

Trivia[]

  • Internally, Get() is known as "Hook."
  • Jerk 3.0s use an attack similar to Get().

Notes[]

  1. Get()'s in-game Details tab description lists a Turn() Planning Cost of 10, but it's actual cost is 15.
  2. Ms. Gilande's gender is listed as X, but she/her pronouns are used in her profile. Unfortunately, the game does not reveal whether the profile accurately reflects Gilande's preferences. With no broader information about Gilande or gender identity in Cloudbank, this wiki is (reluctantly, given the diverse usages among actual nonbinary/trans people) reproducing the in-game usage, with the understanding that this reflects the assumptions of whoever wrote the Trace profiles in-game and says nothing about Gilande's presentation or pronouns in daily life.
Functions

Turn()
Bark() Bounce() Breach() Crash() Cull() Flood() Get() Help() Jaunt() Kill() Load() Mask() Ping() Purge() Spark() Switch() Tap() Void()

Advertisement