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Tap() is a Function of the Transistor. It is derived from Grant Kendrell's Trace, and is unlocked via the User leveling up. Unlike most Functions, Flood() was not obtained via integration.


Tap() is an offensive Function that steals a small amount of life points from Targets shortly after impact, on top of doing a large amount of damage. It consists of a strong blow below the User that covers a surrounding circular radius.

Installing Tap() as an Upgrade to most other Functions will apply a life-stealing effect. In certain instances, the LifeSteal effect is larger than the Active effect's 1%.

Installing Tap() in a Passive slot will increase the User's total life points.

Details[]

Slot Type Description Stats Global Use Rate
Active Siphon life points from Targets in an area around the User. > Base Damage: 150

> LifeSteal: 1%

> Turn() Planning Cost: 35

3%
Upgrade Apply a life-stealing effect to most Functions. View UPGRADES section for specific details. 3%
Passive Raise User's total life points, improving survivability. > Life Points: 150% 3%

Upgrades[]

Power jumper Tap() + Bounce() Stats
Tap() will chain-react from any Target it strikes. > Number of Jumps: 1
> Jump Dmg. Reduced: 60%
Power snipe01 Tap() + Breach() Stats
Tap() will fire at a range rather than in an area around the User. > Range: 350
Power slam01 Tap() + Crash() Stats
Tap() will stun and disrupt Targets, exposing vulnerabilities. > Stun Duration: 1.6 Sec
> Target Vulnerable: 1.6 Sec
Power uppercut Tap() + Cull() Stats
Tap() will deal more damage and send Targets flying upward. > Max. Damage: 125%
> Upward Impact
Power orb Tap() + Flood() Stats
Tap() will leave behind a damage field in its area of effect. > Field Damage: 40 per Sec
> Field Duration: 4.0 Sec
Power hook Tap() + Get() Stats
Tap() will pull Targets to the User and deal more damage at longer range. > Pulls Targets to User
> Stronger vs. Distant Targets
Power summon Tap() + Help() Stats
Tap() will gain a 50% chance to prevent Cells from spawning. > Cell Destroy Chance: 50%
Power blink 01 Tap() + Jaunt() Stats
Tap() will fire faster and be usable during Turn() recovery. > Instant Fire
> Usable In Turn() Recovery
Power bomb Tap() + Load() Stats
Tap() will deal more damage in an even wider blast radius. > Max. Damage: 110%
> Blast Radius: 125%
Power hide Tap() + Mask() Stats
Tap() will render the User undetectable while preparing the effect. > User Stealth: 0.5 Sec
Power sidearm Tap() + Ping() Stats
Tap() will be more efficient to plan during Turn() and faster in real time. > Turn() Cost Reduced: 25%
> Attack Speed: 120%
Power tracker Tap() + Purge() Stats
Tap() will slow Targets, dealing damage over time. > Damage Over Time: 40 in 2.0 Sec
> Target Slowed: 70%
Power clusterbomb01 Tap() + Spark() Stats
Tap() will fire out multiple blasts of the effect. > Damage Instances: 3
> Damage per Instance: 75
Power charm Tap() + Switch() Stats
Tap() will briefly switch Targets' allegiance to the User's. > Charm Duration: 5.0 Sec
Power heal Tap() + Tap() Stats
Tap() will siphon more life points from surrounding Targets. > LifeSteal: 3%
Power void Tap() + Void() Stats
Tap() will deal significantly more damage to Targets. > Max. Damage: 150%

Tap() as an Upgrade[]

Power jumper Bounce() + Tap() Stats
Bounce() will siphon some life points from the Target. > LifeSteal: 2%
Power snipe01 Breach() + Tap() Stats
Breach() will siphon some life points from the Target. > LifeSteal: 1%
Power slam01 Crash() + Tap() Stats
Crash() will siphon some life points from the Target. > LifeSteal: 2%
Power uppercut Cull() + Tap() Stats
Cull() will siphon some life points from the Target. > LifeSteal: 1%
Power orb Flood() + Tap() Stats
Flood() will siphon some life points from the Target. > LifeSteal: 2%
Power hook Get() + Tap() Stats
Get() will siphon some life points from the Target. > LifeSteal: 2%
Power summon Help() + Tap() Stats
Help() will heal User over time in addition to summoning a hardy Friend. > Heal Over Time on Use
> Friend Life: 200%
Power blink 01 Jaunt() + Tap() Stats
Jaunt() will restore life points when used. > Self Heal: 5
Power bomb Load() + Tap() Stats
Load() will form Packets that restore some life points when detonated. > Self Heal: 20%
Power hide Mask() + Tap() Stats
Mask() will provide bonus LifeSteal for the next User attack. > Stealth LifeSteal: 5%
Power sidearm Ping() + Tap() Stats
Ping() will siphon some life points from the Target. > LifeSteal: 2%
Power tracker Purge() + Tap() Stats
Purge() will restore the User's life points over time in addition to its base effects. > LifeSteal: 2% per Sec
Power clusterbomb01 Spark() + Tap() Stats
Spark() will siphon some life points from Targets. > LifeSteal: 2%
Power charm Switch() + Tap() Stats
Switch() will give Targets a healing aura that restores the User. > Target Healing Aura
Power void Void() + Tap() Stats
Void() will deal minor damage and siphon some life points from Targets. > Base Damage: 1
> LifeSteal: 20%

Function Files[]

Background[]

More than 94% of voting adults in Cloudbank agree that administration is necessary to the city's infrastructure and its continued day-to-day operations. A similar percentage also wants no part of administrative responsibilities, other than to exercise one's personal right to vote on or otherwise contribute to pertinent social issues. Most administrators like it this way. In the long-standing tradition of their role, they endeavor to keep things running quietly and smoothly, intervening as little as possible while facilitating as much as possible. As public servants, administrators are beholden to their constituencies through this time-honored system. It is a system that Administrator Grant Kendrell decided to subvert.

Worldview[]

Administrator Kendrell was one of the longest-tenured public servants in the administration's recorded history. More than two younger generations of administrators came and went as he remained on the job. His abilities as a judicious and sharp-minded administrator never faltered as his age advanced, so instead, his constituency's respect for him only grew. By contrast, Administrator Kendrell found his own feelings beginning to change. It was a period of crisis, a time when lesser men would have retired, but Administrator Kendrell took it all in stride as far as anybody knew. By now he had realized he had fought for virtually every social position at one time or another, always pleasing the majority. Over time this left a hollow feeling in his heart. He had his own position on many matters, his own dreams and desires. But he had learned to keep those thoughts in check. Then a longtime friend of his, with whom he often confided his worldview over food or drink, gave Administrator Kendrell an idea he never dared consider.

Camerata[]

The Camerata was just the two of them at first, and its ranks were never meant to exceed a number to be counted on one hand. They encapsulated their beliefs in an expression, that when everything changes, nothing changes. And they had in their possession something that would move their mission forward. Administrator Kendrell, ever familiar with the solemn burden of responsibility, knew more about the administration than anyone. If anyone knew what was best for Cloudbank, it was him.

Trivia[]

  • Internally, Tap() is referred to as "Heal."
  • As with Royce Bracket and Asher Kendrell's Functions, Flood() and Void(), Tap()'s associated Trace was recorded by the Transistor rather than integrated into it.
  • Code exists in the game's scripts for Royce to use Tap() during his showdown with Red; however, it is commented out, rendering it unused.
Functions

Turn()
Bark() Bounce() Breach() Crash() Cull() Flood() Get() Help() Jaunt() Kill() Load() Mask() Ping() Purge() Spark() Switch() Tap() Void()


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