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Mask() is a Function of the Transistor. It is derived from Shomar Shasberg's Trace, and is unlocked via the User leveling up.

Mask() is a concealing status effect inducing Function that makes the User temporarily invisible to the Process. Mask()'s status effect is known as Masked, which wears off after 6.3 seconds. Queuing a Function while Masked in Turn() will Unmask the User. Functions queued after Unmasking deal significantly more damage. Once the User becomes visible again, Mask() has a 10 second cooldown before it can be used again. Similar to Jaunt(), Mask() can be used in Turn()'s Recovery period, but only if it isn't in cooldown.

Installing Mask() as an Upgrade to other Functions will either increase the Function's possible Backstab damage, briefly conceal the User the same way Mask()'s Active Effect does, or make the Functions Banish Targets. Banished Targets cannot attack.

Installing Mask() in a Passive slot allows the User to become invisible and move faster for 2 seconds immediately after destroying any Process.

Details[]

Slot Type Description Stats Global Use Rate
Active Conceal the User's physical self, amplifying the next action taken. > User Stealth: 6.3 Sec

> Stealth Damage: 200%

> Usable in Turn() Recovery

19%
Upgrade Raise the potency of most Functions when backstabbing. View UPGRADES section for specific details. 23%
Passive Become undetectable and faster after eliminating Targets. > Stealth on Target Elimination

> Move Speed: 125%

> Duration: 2.0 Sec

6%

Turn() Information[]

Mask()'s Turn() information is as follows:

  • Mask() renders User hidden and invulnerable
  • User's next strike will be more powerful after using Mask()
  • Mask() takes several moments to reset before it can be reused
  • Mask() can upgrade other Functions to improve their backstab damage
  • Mask() is usable during Turn() recovery
  • Use Mask() in a Passive Slot to vanish after eliminating Targets
  • Mask() Strengthens Next Attack

Upgrades[]

Power jumper Mask() + Bounce() Stats
Mask() will release several Bound() bolts in addition to the base effect. > Bounce() Bolts: 3
> Base Damage: 100
> Number of Jumps: 5
Power snipe01 Mask() + Breach() Stats
Mask() will stay in effect for twice the duration. > Effect Duration: 200%
Power slam01 Mask() + Crash() Stats
Mask() will stun and disrupt nearby Targets in addition to the base effect. > Area-of-Effect Stun: 6.3 Sec
> Target Vulnerable: 1.6 Sec
Power uppercut Mask() + Cull() Stats
Mask() will knock back surrounding Targets for the effect duration. > Effect Radius: 250
> Target Knockback
Power orb Mask() + Flood() Stats
Mask() will leave a damage trail in the User's wake for the effect duration. > Trail Damage: 30 per Sec
> Trail Duration: 3.0 Sec
Power hook Mask() + Get() Stats
Mask() will draw in surrounding Targets for the effect duration. > Pulls Targets to User
> Effect Radius: 250
Power summon Mask() + Help() Stats
Mask() will leave behind a User copy in addition to the base effect. > Copies Spawned: 1
> Copy Life: 20
Power blink 01 Mask() + Jaunt() Stats
Mask() will raise User speed and Turn() recovery speed in addition to the base effects. > User Speed: 200% for 1 Sec
> Faster Turn() Recovery: 130%
Power bomb Mask() + Load() Stats
Mask() will create a damaging blast around the User when activated. > Base Damage: 250
> Blast Radius: 300
Power hide Mask() + Mask() Stats
Mask() will cause the User's next action to be even more powerful. > Stealth Damage: 250%
Power sidearm Mask() + Ping() Stats
Mask() will gain a faster cooldown between uses. > Faster Cooldown: 130%
Power tracker Mask() + Purge() Stats
Mask() will spawn several Purge() parasites in addition to the base effect. > Purge() Parasites: 3
> Purge() Damage: 120 in 3.0 Sec
> Target Slowed: 70%
Power clusterbomb01 Mask() + Spark() Stats
Mask() will automatically launch a powered-up Spark() when the effect ends. > Spark() Damage: 115
Power charm Mask() + Switch() Stats
Mask() will temporarily turn surrounding Targets' allegiance to the User's when activated. > Charm Duration: 3.0 Sec
Power heal Mask() + Tap() Stats
Mask() will provide bonus LifeSteal for the next User attack. > Stealth LifeSteal: 5%
Power void Mask() + Void() Stats
Mask() will double the power of the next attack while under the effect. > Stealth Damage: 200%

Mask() as an Upgrade[]

Power jumper Bounce() + Mask() Stats
Bounce() will deal greater backstab damage to Targets. > Backstab Damage: 125%
Power snipe01 Breach() + Mask() Stats
Breach() will deal greater backstab damage to Targets. > Backstab Damage: 125%
Power slam01 Crash() + Mask() Stats
Crash() will deal greater backstab damage to Targets. > Backstab Damage: 125%
Power uppercut Cull() + Mask() Stats
Cull() will deal greater backstab damage to Targets. > Backstab Damage: 125%
Power orb Flood() + Mask() Stats
Flood() will very briefly render the User undetectable. > User Stealth: 0.6 Sec
Power hook Get() + Mask() Stats
Get() will temporarily banish the Target while pulling it closer. > Target Cannot Attack: 2.3 Sec
> Target Protected: 2.3 Sec
Power summon Help() + Mask() Stats
Help() will summon a hardy, disappearing Friend that deals greater backstab damage. > Stealth on Target Elimination
> Bark() Backstab Dmg.: 200%
> Friend Life: 200%
Power blink 01 Jaunt() + Mask() Stats
Jaunt() will very briefly render the User undetectable. > User Stealth: 0.3 Sec
Power bomb Load() + Mask() Stats
Load() will form Target-banishing Packets and briefly conceal the User. > User Stealth: 0.75 Sec
> Target Cannot Attack: 2.3 Sec
> Target Protected: 2.3 Sec
Power sidearm Ping() + Mask() Stats
Ping() will deal greater backstab damage to Targets. > Backstab Damage: 125%
Power tracker Purge() + Mask() Stats
Purge() will temporarily banish Targets while applying damage over time. > Target Cannot Attack: 3.3 Sec
> Target Protected: 3.3 Sec
Power clusterbomb01 Spark() + Mask() Stats
Spark() will very briefly render the User undetectable. > User Stealth: 0.6 Sec
Power charm Switch() + Mask() Stats
Switch() will temporarily banish Targets in addition to the base effect. > Target Cannot Attack: 6.0 Sec
> Target Protected: 6.0 Sec
Power heal Tap() + Mask() Stats
Tap() will render the User undetectable while preparing the effect. > User Stealth: 0.5 Sec
Power void Void() + Mask() Stats
Void() will render the User undetectable while preparing the effect. > User Stealth: 0.5 Sec

Function Files[]

Background[]

Considered the most elusive entertainer in Cloudbank by 12% of the population, Mr. Shomar Shasberg earned his reputation through numerous absurd public pranks and other daring or ill-advised feats. Thus he earned the nickname the Magician from his many thousands of fans, and enjoyed executing highly unusual unscheduled performances in Cloudbank's most bustling neighborhoods. His acts grew more ambitious over time, culminating in his promise to sky-drop into a restricted region of Goldwalk and walk right out, escaping administrative detection.

Sky-Drop[]

After constructing his personal glider, Mr. Shasberg sailed forth one evening from a Highrise rooftop, to the delight of thousands of onlookers at ground level. Onlookers lost visibility of him as he flew into the dense fog hanging over Goldwalk, though their cheering continued for more than 40 minutes. Mr. Shasberg, meanwhile, completed his sky-drop very much as planned. What he did not expect was that several individuals were waiting there for him when he touched down.

Disappearance[]

The Camerata saw in Mr. Shasberg someone who commanded a significant influence over a young and vibrant sector of the city's population. Mr. Shasberg, for his part, initially mistook the Camerata for an administrative group, and was shocked and disappointed to have been located so easily. His famous escape attempts likewise proved unsuccessful in this particular scenario. Nevertheless, more than 80% of individuals who self-identify as fans of Mr. Shasberg's work believe that his disappearance was all part of the stunt.

Trivia[]

  • Fetch 3.0s use an attack similar to Mask().
  • Internally, Mask() is known as "Hide."
  • Royce Bracket uses Mask() in his showdown with Red.
Functions

Turn()
Bark() Bounce() Breach() Crash() Cull() Flood() Get() Help() Jaunt() Kill() Load() Mask() Ping() Purge() Spark() Switch() Tap() Void()

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